Game Studies Division
Interest Group Awards
Listed here are awards given by the Interest Group to its members. Interests Groups are smaller communities within NCA's large membership that provide a range of resources including networking opportunities, Annual Convention programming, leadership opportunities, awards, and specialized information dissemination channels, among others.
Read more about this Interest Group.
Top Student Paper Award
Year | Award Winner |
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2021 | Duy Pham, “Investigating the Role Video Game Player's Supportive Communication Plays in Moderating the Effects of Toxicity in Online Gaming ” |
2016 | Charles Ecenbarger, “Too Much, Too Soon: A Critical Case Study of Virtuality’s CS1000” |
2016 | Elizabeth M. Bendix Harper, “An Examination of Impression Management Through Avatars and Usernames in Online Video Games” |
2016 | Jonathan Carter, “Gaming the Multitude: The Attention Economics of Crowdsourcing Games” |
Top Open Paper Award
Year | Award Winner |
---|---|
2021 | Emory Daniel, Stephanie Orme, & Arienne Ferchaud, "Not Your Therapist: Streamers and Content Creators Perception of Parasocial Relationships and Therapeutic Inquiries on Stream"; |
2021 | Nicholas Bowman, Daniel Bowen, Melissa Mercado, Lindsey Resignato, & Philippe Chauveau , "'I Did it Without Hesitation. Am I the Bad Guy?' Online Conversations in Response to Controversial In-Game Violence"; |
2021 | Nicholas Bowman, Koji Yoshimura, C. Shawn Green, Hanna Klecka, & Zeyu Li, "One of These Things is Just Like the Others: An Application of Machine Learning to Understand Retro and Modern Video Game Genres"; |
2021 | Yansheng Liu , "Why Do People Conduct Toxic Behaviors in Online Games? A Theory-based Explanation"; |
2019 | Sky LaRell |
2019 | Karen Schrier |
2019 | Logan Sean Spence |
2019 | Logan Blizzard |
2019 | Nicholas David Bowman, Jaime Banks, & Christine E. Rittenour |
2018 | Sky Anderson, & Mark Johnson, "Toward a Theory of Cultivation Play: Work, Character, Progression, and Video Games as Autonomy, Engagement, and Paxis" |
2018 | Jamie Banks, & Joe Wasserman, "The Big Screen Treatment: Gratifications Sought in Game-to-film Transmedia Consumption" |
2018 | Joe Wasserman, Jamie Banks, & Julia Weiss, "Motivations for Playing Boardgames" |
2018 | Will Partin, "8-bit nostalgia:procedural rhetoric and public memory at the barcade" |
2016 | Jaime Banks, Nicholas David Bowman, and Joe Wasserman, “A Bard in the Hand: The Role of Materiality in Player-Character Relationships” |
2016 | Randy Sabourin and Rukhsana Ahmed, “Empathizing with the Criminally Insane: Establishing Good Practices for Patient-Provider Communication at Arkham Asylum” |
2016 | Qihao Ji, Daniel Possler, and Wen Zhao, “Just Like Watching Sports: Motivations for Watching Video Game Streaming” |